Means of Implementation "You don't create wealth by creating jobs. You create wealth by adding value." — George Lindeque, Executive Director, Human Resources, Eskom - South African Electric Utility This section is where the pieces of the puzzle are assembled into one of the many possible pictures or futures. The table on which the puzzle is assembled consists of: • The Technopolis Concept, • The Economics of the Other Path, • Energy as Foreign Exchange/Aid, and • Conditions for Implementation The final piece is the path to implementation and one of many possible paths is described. The actual path taken will depend on who the players are. The thrust is on creating value. Whatever is done, the rules of the game will have to be changed. Figure 14 diagrams the various playing surfaces. Most people are constrained to play Game #1 with the rules being set by the people playing game #2 which in most cases is the governing elite. Game players of game #2 can be elected officials, bureaucrats, dictators, or members of a monetary or political oligarchy. The peasants described in Hernando De Soto's book "The Other Path: The Invisible Revolution in the Third World" changed game #1 by ignoring the rules set by players in game #2 and establishing their businesses and housing projects without the approval of the formal merchantilistic [10] government. President Kennedy's declaration that America would land a man on the Moon within the decade is an example of playing game #3 and setting the purpose. Examples of game #4 are Dr. Glaser's concept of solar power satellites and Mr. Leonard's concept of energy as foreign exchange and oil fields in the sky are examples of creating new solutions and opening opportunities in an inventive manner. Applying the industrialized nation's concepts of Technopolis to rural electrification and economic development under the umbrella of centers for sustainable development is another example of playing game #4.
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